The first line will contain the sound effect.
Rpg maker mv locked door.
The formula will appear as follows.
The event 1 create an event where you want your door make the graphic a door have three event pages 2 create two switches call them door1 door2 3 set the event to action key same level as.
Select your door image and where you want to transfer.
Instead we are going to make one ourselves.
Here is the one thing you should know about doors.
Create a conditional branch for if the player has the key add an else case.
Go to the image and select again the door image.
That item will be our key.
Paul faulkner when you create the door event just go on the very first line of text and then right click new conditional branches.
On the second page set the condition to self switch a.
I go through it thoroughly well the best that i can so hopefully you will understand.
Create your new door event.
Then right click on your new door event and hit edit.
You now have two identical pages.
Just a simple locked door system in rpg maker not hard at all.
Now go to page 1.
After you have created the door event right click or double click on it to open the event editor.
You may change it or delete it if you wish.
Do copy event page and paste event page.
First we ll create an item in the database.
In the else case create a conditional branch for if the player has the lockpick add an else case again.
An event that recognizes when the player has the key thus opening the door.
Each door event takes up 2 switches so use them when you have to no unneccassary doors.
The second line will contain the move route for the door.
If you had another way of wanting to unlock.
Select clear event page.
An item to be used as the key.
So far your door event should look like this.
In the second else case add some kind of door is locked message.